Rumors of our demise were greatly exaggerated! After going back to the drawing board with a *lot* of things, and a few personal things that caused progress to stagnate for a bit, we're moving forward slowly but surely.
Here's the new challenge screen and overall layout. There's still a lot to do before we can release the next version of the beta.
We're holed up in Brigantine, NJ for the week, cranking out code at a breakneck pace. Things are starting to come together, including the framework for quests!
Our first quest is a 9 week program to prepare even the laziest of couch potatoes for the zombie apocalypse. In the event of a zombie apocalypse, all the shotguns and peels in the world aren't going to help you one bit if you can't make it to the safe house without stopping to catch your breath.
The UI is slowly starting to come together. It's been challenging balancing our mountain of to-dos for the project. There are just two of us to cover all the storyline, illustration, game mechanics, user interface, frontend code, and backend code. But now that we have our first fully playable scenario up and running, the othe parts are starting to fall into place. Hooray!
In an effort to better explain what City of Epic is, we've put together this informative commercial. You could even call it an infomercial!
Development continues behind the scenes. It's been quiet on the blog because we've been hard at work! There's not a ton to see on the site yet, but here's a sneak peek at some of the artwork to tide you over.

That's right, our game will have zombies.
We’re a few days into our low-tech email based play testing, and already some really interesting patterns have emerged. It’s clear that one of our biggest challenges with the game will be changing how people think about exercise, and how it relates to themselves.
Here are some things we’ve run into: Read More